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After years of development, Apple finally took the wraps off its mixed-reality headset at the developers’ conference earlier this month. It was not just a reveal, some attendees also got a chance to try out Apple’s new headset, and while the headset blew people away, some expressed concerns about its weight and the potential for discomfort when wearing it for a long time.
Apple developed the strap to go over the wearer’s head for the Vision Pro after some employees complained that it was too heavy after a few hours of use, as reported by Bloomberg’s Mark Gurman.
The prototype unit many tested had the same extra velcro strap that was not shown off by Apple. Apparently, the headset could support additional straps if needed, and the top one is to put off the headset’s pressure from the wearer’s face and helps to keep the experience light and comfortable.
However, the company is considering selling the strap as an optional accessory instead of including it in the box so the cost would come on top of the $3,499 for the headset.
Users may need to purchase additional accessories besides this one. For those who wear glasses, Zeiss corrective lenses are also a necessary purchase. Although, there is no word how much these accessories would add up to the cost.
What has happened since Apple’s big reveal of Vision Pro
According to Gurman’s newsletter, Vision Pro has been tested and studied by thousands of people this month, including developers and financial analysts.
Although only high-level employees are currently allowed to take the headset home, this restriction is expected to be lifted soon. The hardware for the headset is complete, but work on the software side is still ongoing. And for that, Apple is reportedly hiring thousands of more employees so that they can expedite the development.
The developers working on Apple’s iOS and iPadOS apps are also beginning to work on new versions of VisionOS. During this month’s presentation, Apple only displayed a few of its visionOS apps because updated versions of apps like Calendar, Maps, Books, and Mail are not yet complete.
Moreover, the developer kits for the Vision Pro are also expected to be made available in July, so they can create an ecosystem of third-party apps before the headset hits the shelves.
Apple developed the strap to go over the wearer’s head for the Vision Pro after some employees complained that it was too heavy after a few hours of use, as reported by Bloomberg’s Mark Gurman.
The prototype unit many tested had the same extra velcro strap that was not shown off by Apple. Apparently, the headset could support additional straps if needed, and the top one is to put off the headset’s pressure from the wearer’s face and helps to keep the experience light and comfortable.
However, the company is considering selling the strap as an optional accessory instead of including it in the box so the cost would come on top of the $3,499 for the headset.
Users may need to purchase additional accessories besides this one. For those who wear glasses, Zeiss corrective lenses are also a necessary purchase. Although, there is no word how much these accessories would add up to the cost.
What has happened since Apple’s big reveal of Vision Pro
According to Gurman’s newsletter, Vision Pro has been tested and studied by thousands of people this month, including developers and financial analysts.
Although only high-level employees are currently allowed to take the headset home, this restriction is expected to be lifted soon. The hardware for the headset is complete, but work on the software side is still ongoing. And for that, Apple is reportedly hiring thousands of more employees so that they can expedite the development.
The developers working on Apple’s iOS and iPadOS apps are also beginning to work on new versions of VisionOS. During this month’s presentation, Apple only displayed a few of its visionOS apps because updated versions of apps like Calendar, Maps, Books, and Mail are not yet complete.
Moreover, the developer kits for the Vision Pro are also expected to be made available in July, so they can create an ecosystem of third-party apps before the headset hits the shelves.
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